Tempo

    The concept of Gwent is very simple. You play your cards if your total strength at the end of round surpasses that of your opponent you win, otherwise you lose. That description is as truthful as it gets, but it’s not very accurate. There are a series of intricate …

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The first Gwentlemen Giveaway has ended!

The first Gwentlemen Giveaway, most graciously sponsored by our very own Gravez, has ended. The giveaway was based on the article dealing with player archetypes, and required participants to submit cards designed for each of the three. I’d like to thank my judges; Greyboxer, GumGumFacePunch and Regbo for helping me with …

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Player Archetypes

Introduction Magic the Gathering, as most of you know, is the Gaea of Collectable and Trading Card Games. It was created by Richard Garfield, and published by Wizards of the Coast in 1993. The game, which has acquired its cult status before some of you were born, was the first …

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On Defining Decktypes

The first truly competitive metagame in Gwent has been established, which is a great time to draw conclusions from our experiences. In this short concept article, I’ll be defining card archetypes, but I’ll expand to a range of topics including why certain decks have very high winrates against other decks, …

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