The concept of Gwent is very simple. You play your cards if your total strength at the end of round surpasses that of your opponent you win, otherwise you lose. That description is as truthful as it gets, but it’s not very accurate. There are a series of intricate …

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Player Archetypes

Introduction Magic the Gathering, as most of you know, is the Gaea of Collectable and Trading Card Games. It was created by Richard Garfield, and published by Wizards of the Coast in 1993. The game, which has acquired its cult status before some of you were born, was the first …

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Move Advantage

Why Move Advantage Move advantage is one of the fundamental concepts of Gwent that every new player must fully understand before being able to properly develop as a skilled player. As such, fledgling players might often underestimate the utilities provided by move advantage and thus focus much more on cards with high raw strength …

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New Cards Analysis #1

For the first ever major Gwent content update, Swim and Rysik analyze the recently revealed cards, and discuss their expected impacts on the metagame in the new and highly anticipated ranked mode. Bear in mind these analyses and predictions will be made with the competitive meta in mind, and that …

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The Art of Mulligan

Fundamentally, Gwent is a game of sequencing. We all know this. What we don’t all know is that the mulligan mirrors this principle: simply, sequencing matters. In this short article I’ll be covering esoteric mulligan techniques alongside examples of optimal mulligans. The game has only been playable for six weeks now, so …

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Basic Terminology

Most card games use the same basic terminology, but since Gwent is unlike most other card games, the terminology that has to be used requires of us to define some of these terms anew, so that we’re on the same page when discussing them.