Consume Monsters


  • Ungodly amounts of tempo
  • Very strong finisher
  • Versatility in gold slots


  • Vulnerable to disruption
  • Requires two setup plays before tempo’ing
  • Can brick

     <p>   Consume Monsters have been a constant in Gwent since the days of Closed Beta, and once again they find themselves capable of competing with the best decks. This time, they get new tools with the introduction of Phoenix and, especially, Forktail. </p>

  <p>      The deck’s main strength is its ability to generate enough tempo that your opponent has to pass and lose on a round very early, or go several cards down to keep up. This is achieved by a standard opening play of Celaeno Harpy and Arachas Behemoth, followed by a Forktail to eat the harpy eggs. With simply two plays of setup, a large amount of tempo and thinning can be generated - and it can be swiftly followed up by using Arachas Queen on the Hatchlings and the Celaeno Harpy. This brings out all your Harpies and helps with getting Behemoth to spit out spiders. Add to that some Woodland Spirit tempo if you so require it, and your opponent will be quickly overwhelmed. And if all else fails - you can simply play the good old Nekkers, but this time consume them with Forktail for a massive tempo swing that can both lock a round or serve as a finisher. </p>

     <p>   As with most iterations of Consume, the deck struggles against disruption. Having your Behemoths killed is painful, especially because it means that your deck will still be filled with Arachas that you can’t thin properly. The same goes for your Celaeno Harpies; which brings us to the deck’s main weakness. The tradeoff for achieving these levels of tempo is that the deck is forced to run multiple potential blanks. Going up to 31 cards makes you less likely to draw them, but you’ll still often end up with at least one unusable card in your hand. Thankfully, that rarely matters. </p>


Supporting the growth of the competitive scene of Gwent