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Archetype Explanation

For the first week of the new patch, the Mulligan archetype was the bane of existence for Gwent players, with its tempo output being unmatched. Though the potential of our beloved elves had been neutered a little bit with the hotfix, one would be wrong to write off Scoia’tael completely.

With the diminished power of a standard Mulligan core, the majority of players moved on the path of hybridisation, combining the innate consistency of the Mulligan archetype with that of a Movement toolkit, the latter of which is able to provide a huge tempo swings while simultaneously disrupting the opponent’s gameplan.

Meanwhile, the Mulligan core on its own is still capable of dishing out a decent amount of power, however, its widespread usage at the beginning of the patch made it far too predictable, with any player worth their salt knowing how the matchup in question should be played out.

The unparalleled consistency of the hand provided by Francesca’s leader ability, along with the multitude of ways to disrupt an opponent’s game plan - through the means of ambush and movement units - makes Mulligan a force to be reckoned with, always keeping you on edge, by denying a solitaire style of gameplay.


Sample Decklists:

Panda’s Mull-again

ImpetuousPanda provides us with an already-turned-classic standard Mulligan list. The gameplan of this variant is to force out the opponent from the first round as soon as possible with a huge tempo burst, finishing the game off with a long round 3, in which you swarm the board with elves, boosted by Vanguards and Saesenthessis.

In a scenario where this plan comes to a halt, however, the deck can fall back on the backup plan in the shape of the movement package (provided by Zoltan Chivay and Vrihedd Brigade) into a game-shattering hailstorm.

Movement Hybrid

Piciu103 devised a hybrid deck which takes the main strength of Mulligan decks - the ability to find the right card for any situation thanks to Francesca’s leader ability, and combines it with a hefty Movement package, aimed at both boosting your own board, while damaging that of the opponent’s. The inclusion of Geralt: Aard, Zoltan Chivay and Vrihedd Brigades means that your Igni and Hailstorm will always hit the mark - in spite of your opponent’s objections.

Raikou’s Golden Weathers

Japanese Gwent prodigy Raikou aims to rain on the opponent’s parade with a devastating list which has already became infamous on the Gwent ladder. Golden weathers are back in town, and with both Francesca’s and Yaevinn’s ability almost 100% guaranteeing you a chance to find them, there’s no chance for the opponent to escape them.

Essentially, this list is a perfect example of “damned if you do, damned if you don’t” strategy - if opponent decides to stack their row to dodge the cruel weather beating, they open themselves to Merigold Hailstorm. Should they play around the hailstorm, both weather and Mahakam Pyrotechnicians will be there, ready to dish out the punishment.

Should the opponent manage to play around both scenarios, Zoltan and Brigades are always there, to line up the board just the way you want.