Strong Carryover options
Very strong short rounds
Resistant to being bled
Vulnerable to massive tempo swings in round 2
Somewhat awkward mulligans
Since the earliest days of Gwent, Discard has been one of the most played archetypes throughout its many iterations. With the recent balance changes, and Restore rework, this archetype finds its place among the strongest decks once again.
This deck’s game plan hinges on carryover, relevant tempo plays and a big finisher provided by Restore. You can easily snowball with this deck, and with the right hand you can outmuscle your opponent Round 1 and secure a win or card advantage through carryover in Round 2. With a Restore used on Dorregaray coupled with carryover in Round 3, there is very little that most decks can do to overcome such a hefty amount of points. Warmongers and Raiders are your standard tempo package, which double as a Cerys enabler. Harpooners are decent tempo which you can use to set up big Lacerates or disrupt your opponent’s game plan. Coral, Lugos and Eskel are your removal tools which also provide you with big point swings. Gremist, Armorsmith and Shieldsmith are your answers against weather, while at the same time improving your carryover. Gremist also doubles as a great backup Restore target.
As it always has been during the entirety of Gwent, the biggest weakness of Skellige in general is graveyard hate. Cards like Katakan and Caretaker are the bane of your strategy. With the gold change, now you have all your three carryover units vulnerable to lock, while Morkvarg and Olgierd are still vulnerable to Artifact Compression. If you can avoid these pitfalls, this archetype has mostly decent to good matchups.
Swim’s variant eschews Pirate Captains and Clan an Craite warrior in favor of Harpooners and Lacerate. Focusing more on a tempo and value lacerate game plan. This variant has less demanding setup over other variants boosting its consistency.
The legendary Japanese deckbuilder Raikou presents a variation of the deck which mixes things up a little bit and adds a second lacerate to the list, realizing its potent synergy with the Harpooner. Two lacerates in the combination with Harpooners can completely obliterate the opponent’s board, leaving them no chance at winning. Other than that, there isn’t much to say - the deck plays and operates like any other Restore Skellige list you’ve grown to love and hate.