This article is also available in video form at https://www.youtube.com/watch?v=HFzO0Dx2xTA

“The cards you have in your deck don’t matter” - that’s something that top players sometimes say. But what does it really mean? When it comes to answering that question, context is important. When you hear a top player say that, it’s usually when they just lost to a deck which they regard as worse than their own. And they might actually be right: they might have indeed just lost to an inferior deck. Their reaction, of course, is borne from the heat of the moment. But there’s something more to unpack here. Consider the notion that the cards you have in your deck do not matter, but that it is instead solely how you pilot your deck that determines the outcome of matches. Of course, on a basic level this is wrong – cards do matter. But the reason why it feels that they sometimes do not is that you’re probably testing your decks in the wrong way. This article will focus on deckbuilding – specifically, it will focus on how you can make sure that your deck is good after you’ve built it. Playtesting is not just important, it is essential – it’s how most top players prepare for big tournaments. Yet even top players – the same ones who may get heated in the face of an unhappy defeat – are usually doing it wrong when it comes to this key part of preparation. In this article, I will try and explain why.

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Welcome to a new weekly series here at the Gwentlemen! Each week we’ll be highlighting tech cards that are both gaining and losing popularity in the meta.

This week, we’ve seen rapidfire shifts in the meta at an extraordinary pace. The top meta decks are still developing into standardized lists, and as such it can be difficult to tech appropriately. However, we have seen trends on several cards that are giving players a leg up on their competition.

Below, you fill find the tech cards which are Rising in the current meta - and those which are Falling out of favor as their efficacy wanes.

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By Guest Contributor OtakuMZ

Introduction

One of the more frustrating moments in Gwent for inexperienced players is facing off against one of the those three infamous cards: Kambi (Skellige), Letho of Gulet (Nilfgaard), and Succubus (Monsters). When played against, they can induce a feeling of helplessness and unfairness because you need very specific tools to counter them. Without those counters, it is either an instant concede from your side or you have to fight a steep uphill battle. The trick is to choose the counters that will not heavily impair all the other matchups by providing further utility even against other archetypes. Equally important point is the recognition of the matchup as early as possible in the game because only then you can actively start fishing for the necessary countermeasures. In order to know that you play against one of these cards, a knowledge of the strategy behind them is of utmost importance.

You will find all those highlighted aspects covered for all three cards with some lore added as the topping in the chapters below.

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Another week, another guide - here we have Swim laying out the strategies for his new Dorf deck. In this video guide, he’ll be covering the raw power that the list can deliver, as well as taking the deck to ranked for three games to see how it performs.

If you want to see more from Swim, check out his Twitch Youtube Twitter GwentDB