Not everyone can make it to a broadcasted talkshow, that’s why we upload the VOD for those people. In this talkshow we had MegaMogwai as a guest and talked about open beta, new design of the factions, changes to weather, twitch, kegs and much more!

With Open Beta upon us, our poor old website just couldn’t handle the influx of people! We had already been planning to update the site in a big way and it is our pleasure to introduce you all to the new home of Team Gwentlemen.

We’ve lost some of our articles from this change but have a good chunk of them brought over already and fully intend to bring the rest of them as well, but for now please bear with us as we go through this transition.  The new site should be able to handle all of the traffic that brought our old site to a crawl and would often take us offline as well as offer a faster and lighter experience.

If you experience any issues with the new site please let us know at gwentlemen@gmail.com and we’ll try and sort it out as quickly as possible.  We are aware of a few issues already and are working hard on creating new features as well!

So on behalf of Team Gwentlemen, thank you all very much for your continued support.  We hope that this transition will be an opportunity for us to contribute even more to the community and eagerly look forward to the future of Gwent!

There will be a section for keg helper soon, for now click this link.

Rogues gallery is a weekly column on some of the strongest, most interesting or meta defining cards in the game. Each week Gravez takes a closer look at a single card; its strengths, weaknesses, applications and its place in the Witcher Universe.

DISCLAIMER: The article contains minor spoilers of Witcher novels and games.

DISCLAIMER: The article is written on patch 0.8.72, some information might be outdated 

The Witcher universe is full of dark and tragic stories. Tales of horrible men and women alike committing despicable and gruesome acts. These horrifying tales can’t help but touch you in some way. There are tales of monsters: wraiths, curses and other creepies and crawlies. Yet, there are some… for the lack of a better word, let’s call them twats (and trust me, I am not a man to use that word lightly), that you can’t help but develop a personal grudge against. Cyprian Wiley Junior, also known as Whoreson Junior (unlike our beautiful red-feathered friends at the CDPR, I do not have to keep my ramblings PG-13), is one of them.

I mean, there are werewolves tearing those they love into unrecognizable pieces, and there are the wild spirits praying on everyone that dares cross into their lands, but that is their nature, their being. Hell, even Eredin, an asshole that literally built a world upon corpses of an entire civilization, is just kinda evil, so you take him as he is. Our twaty little friend, with a deceitfully cheery name on the other hand, tells a different story. Wiley inherited his criminal empire from his father, Whoreson not-so-Junior. Illegal casinos, fighting rings, and brothels are what the Whoresons have turned into a family business. King Radovid, who is arguably an even bigger twat than Whoreson, hired our beloved sociopath to start a gang war between the criminal big-leagues of Novigrad by having their leaders assassinated, plunging the city into chaos and conquering it with ease. Our ever-so-handsome protagonist spends quite some time investigating and hunting Wiley until he finally catches him and finds out just what a major “willy” the guy really is. Delighting in torturing and murdering captive woman was one of Whoreson’s prime leisure activities that CDPR managed to present to the player in a lot more impactful way than my silly little article can hope to. Regardless, Geralt lets Whoreson go, knowing that letting him live will be a much worse punishment than death.

In Gwent, Cyprian Wiley is a neutral silver, 7 strength siege row unit, with the ability to remove 3 base strength from an opposing unit when it enters the battlefield.

The Streets of Gwentsglow: Episode III

Cyprian Wiley, the notorious killer for hire… If one said he wasn’t born a sadistic, twisted little toddler, one would lie. Since he’s learnt to walk Cyprian has spread nothing but violence grief and misery amongst everyone around him. Born into a wealthy family, young Cyprian spent most of his youth on his uncle’s ranch, where he developed a special liking for killing horses and torturing other children. When he was 16, he was suspected in the disappearing of his nanny, but charges were never filed against him. At the age of 18, Wiley conscripted into the army and was dishonorably discharged after he was found torturing enemy prisoners of war. After serving six years as a mercenary in the Foreign Legion, he took all his savings on a ship to the New World and headed straight for Gwentsglow.

Before the five families, Gwentsglow was a whole different city. Every street was run by a different thug group, people were turning up dead on the streets with their throats slit, and no matter who you had paid for protection to, there was always someone else who broke into your little bakery and broke everything in sight. Wiley loved that city. Within a month he ran a street. Within a year a district. He had the money to pay the toughest thugs to guard his assets, and his reputation sent shivers down the spines of anyone who has heard stories about him. Wiley ran most of the brothels in Gwentsglow, using his Madame’s black books to keep the Yard and the politicians under control. Cyprian’s biggest source of income were the backroom casinos and dog fighting rings he started running as a hobby. Once Gwent caught on, he was able to basically print his own money by printing out rare versions of various cards and running the black market with them. He bred his own dogs, long generations of his strongest hounds bred with the biggest, strongest beasts he could find. Some even claim his oldest dog, Morkvarg, is nothing short of a werewolf, and that Wiley fed him nothing but those that crossed him.

Everything changed when the Cosa Monstra first rode into town. His thugs were no match for the Kayran’s wise guys, mostly war veterans and mercenaries who fell out of grace once the war was over. Cosa Monstra overtook the Gwent Casino business and forbade the dog fights, making an example of any man who was found to practice it. Once his whorehouses were shut down by the Nilfgaardians, under the Whoreson disappeared. A couple years after, the newly instated commissioner Geralt stumbled back on Wiley’s trail, during the investigation of several disappearances of young women in the Lower Whorelam. During a raid on an alleged drug dealer, he stumbled upon a hidden room, filled with possessions of the disappeared women and Nekker gang memorabilia. From the fingerprints found in the room, they’ve concluded Wiley has been behind the abductions and murders, but only a single body of one Jay Nekker was ever found in the vicinity. Based on the bite wounds on the victim and the gigantic cage found in the hidden room, Geralt has concluded it was one of Wiley’s dogs, most likely Morkvarg behind the missing people. In the following months, several gigantic paw prints were found close to the areas where victims disappeared, but no conclusive evidence of Wiley’s whereabouts was ever found.

What will the next week bring to Gwentsglow? Will Geralt finally track down the infamous Whoreson? Will the families welcome the political reform rumored to hit Gwentsglow next week? Can the old bosses whether the storm? Find all this and more, next week on The Streets of Gwentsglow.

Description

Cyprian Willy is no less sadistic in Gwent than he is in Witcher. As most neutral cards, he is an excellent tech choice, arguably a hate card. His ability to remove 3 base strength from a unit has several applications. The most common one and the one most people run it in the current metagame for, is to prevent a deathwish effect from occurring on Nekker units, as units with 0 base strength get banished instead of sent to the graveyard. As such, Cyprian Willey has quickly been adopted to combat the high frequency of Consume Monster decks on the ladder.

Wiley’s second most common target is Roach. As she’s a common inclusion in Scoia’Tael and Northern Realms deck, Wiley is highly unlikely to end up without a target. He is also great at preventing Northern Realms and Skellige from resurrecting certain high-value low-strength units such as Priscilla.

Cyprian is a very safe tech choice as it’s unlikely to ever provide less than ten points of value. When hitting Roach, Nekker or Priscilla however, he can prevent upwards of 20 strength plays for your opponent, making him incredibly easy to include in almost any deck.

Conclusion

The third, and perhaps final card we’ve looked into before we move on into the open beta, is also our first tech card – one that has heavily influenced the decks in the sunset of the closed beta. I sincerely hope Willey doesn’t see any large changes, as he is a very balanced and (at least as far as removal goes) fairly interesting card.

Rogues gallery is a weekly column on some of the strongest, most interesting or meta defining cards in the game. Each week Gravez takes a closer look at a single card; its strengths, weaknesses, applications and its place in the Witcher Universe.

DISCLAIMER: The article contains minor spoilers of Witcher novels.

DISCLAIMER: The article is written on patch 0.8.72, some information might be outdated


The second and third cards I want to take a closer look at are the notorious Nekkers. These primitive, social ogroids, are the bane of the forest villagers in the Witcher world. They are short, agile and compensate for their relative weakness with the numbers they provide. They are usually led by their chieftains, warriors, somewhat larger Nekkers, who yell (or skitter, growl… fuck if I know) out commands to their brethren. You can recognize them by their larger stature and their clay marked bodies.

Nekkers can be found all around the Witcher universe. They tend to build their nests burrowed underground, close to the roads and prey on the travelers, merchants or even caravans passing by. When threatened, Nekkers will call for aid, so it’s essential you finish them off for good when engaging, and make sure you are not swarmed by their nigh endless numbers.

In Gwent, Nekkers are a melee row, 3 strength bronze units that gain 1 strength whenever your unit consumes another, regardless of the Nekker’s location (hand, board or deck). When killed, the nekker will summon another nekker from the deck.

Nekker Warriors on the other hand, are a melee row 5 strength bronze unit, that creates two copies of a chosen unit on the board and puts it at the bottom of your deck.


The Streets of Gwentsglow: Episode II

The tale of the Nekker boys is as tragic as it’s inspiring. Before the war broke up between the families, Nekkers were young boys living in Orianna’s Orphanage down in the Lower Whorelam. The little delinquents always had the neck for trouble, and they got kicked out before they even hit puberty when they were caught stealing Orianna’s jewelry. The kids ended up on the streets of Gwentsglow. The three older ones began recruiting more homeless kids into their gang, while the younger ones spent their days stealing and pickpocketing where they could. Their lives weren’t easy. They were scrawny, weak and small, as they often went to sleep hungry. Most of them developed goiter due to malnourishment. They did learn how to protect themselves though. Most of them barely reaching 3 feet (about 90cm) in height, they were an easy pick, so they started walking around in groups of three. As soon as one got into trouble, the other two jumped out and helped.

The things changed rapidly when the war broke out. The Cosa Monstra boss, Tito Kayran, took notice of the lil thugs and took them under his wing. Nekkers ran the streets for him, and in return, he took care of them. Whenever he or one of his capos or soldiers scored, the Nekkers got a cut, and some of them grew to be as big as the wise guys themselves. Nevertheless, Nekkers remain true to their roots. They live out on the streets, taking care of each other, with one of them always waiting to fill his fallen brother’s place. The older, experienced Nekkers keep an eye out for like-minded kids to bring them into their ranks, slowly train them while their older siblings put their lives on the line for the Don.

Nekkers are ruthless, vicious and cunning. They cause disarray amongst the supporters of the other families, especially paired with the Cosa Monstra’s time-tested skills that allow their goons to remain in battle even long after the enemy has retreated and recovered for the next fight. It has gotten so bad the other families resorted to special tactics just to deal with the gang. They’ve begun recruiting retired detectives such as Cleaver to find and lock up the gang members, breaking the chain of command. Some began contaminating the streets with Mardroeme gas, or even bring in trained assassins the likes of Whoreson to murder the key members of the gang. Moorvran’s family has even gone as far as to bring in Sweers, notorious assassin that makes entire families disappear from the face of the earth.

Even Projekt Yard has decided to take Nekkers under closer look, after an influential Gwentsglow citizen, Jacque James Tapon suffered a nervous breakdown when confronted by the gang during one of his evening strolls.

What does the future hold for Gwentsglow city? Are the city’s finest under the lead of Commissioner Geralt ready to take on the families? Is president Rethazski calling in the national guard? Is Mr. Tapon ever going to be the same? Find all this and more next week on The Streets of Gwentsglow.

Description

Nekkers are a force to be reckoned with, there is no doubt about it. Back at the start of the open beta, our goitered little Ogroids were a simple muster unit, not much more than a melee Arachas. They barely saw any play, so the CDPR changed them and turned them into one of the most fun, interesting and powerful bronze units in the game.

As a typical consume deck packs upwards of 10 consume units, they quite quickly grow beyond the bounds of a normal bronze units, provide a carryover strength as they replace themselves on the board, and are often used as a scorch shield for the rest of the Monster player’s deck. When properly managed using the Nekker Warrior and proper positioning Nekkers can single-handedly carry the entire deck. In correlation with the incredible Monster faction passive ability and Ekkimaras/Vran Warriors, It is exceptionally easy to carry over upwards of 30 strength through the rounds, making it very hard for certain factions to compete.

That said, Nekkers are not impossible to deal with. Units with lock toggle can be used to prevent the Nekker on the board to summon another one when the round ends. Cards that can banish units, such as Cyprian Walley and Letho can work in a similar way. Sweers has a unique way of dealing with nekkers, as he pulls all the copies of them from the deck and puts them straight into their graveyard/ Even so, Nekkers and their synergy with the faction passive ability are without a doubt one of the main reasons the Monster decks have been in the top tier of the metagame ever since their change.

Conclusion

Not unlike Aglais, Nekkers along with Nekker Warriors are some of the cards that have defined the last patch’s metagame. They are definitely one of the cards on my watch list as we’re moving towards the end of the closed beta, and I can’t wait to see if the little buggers are going to remain as obnoxiously adorable, or are they going to see changes as well.

Rogues gallery is a weekly column on some of the strongest, most interesting or meta defining cards in the game. Each week Gravez takes a closer look at a single card; its strengths, weaknesses, applications and its place in the Witcher Universe.

DISCLAIMER: The article contains minor spoilers of Witcher novels.

DISCLAIMER: The article is written on patch 0.8.72, some information might be outdated

The first on the list of Gwentlemen’s most wanted is Aglais, the infamous Aed Woedbeanna ~ dryad of Brokilon Forest. Not much is known about dryads in the Witcher world written by Sapkwoski. They are exclusively female, terribly racist, excellent shots, they don’t eat dinner and for some reason, they would have us believe drinking Scorch is good for us.

Aglais is a fairly minor character in the novels. She is the healer of Brokilon Dryads, and she is only mentioned as the Aed Woedbeanna that healed Geralt after an unwise clash with Vilgefortz left him with a broken leg, ribs and severally bruised ego. Aglais uses the sacred Brokilon water in her healing process.

Aglais is a siege row, loyal, 5 strength unit available to Scoia’Tael. While her strength is nothing to lose words on, her ability is arguably one of the most interesting and powerful ones in the game. As she enters the battlefield, the player gets to choose a single special card in his graveyard and re-use it.

The Streets of Gwentsglow:

It hasn’t always been that way. Aglais (then a 7 strength golden unit that could pick a special from any graveyard) started her criminal journey back when the game had just begun its closed beta. For the first few months, Scoia’Tael have been rather underrepresented as a faction, their decks were costly to craft, they took quite some skill to properly track what specials remain in the deck and how to use them correctly, and ultimately, that led to the faction being underplayed and under tested.

But that all changed when Eithne, Aglais and Francessca decided to enter the scene. Donned in finely crafted green tuxedos and strapped with triple Decoys, double scorches and their goon Roach hopped up on illegal hallucinogens, they’ve turned the ladder on its head. Don Foltest and Harald began cowering in their villas, while the new gang ran the streets they used to love and adore. Aglais herself stayed one, two, sometimes even three steps ahead of their foes, making it nearly impossible to squeeze out even a minor victory.

In early winter 2017, things became even more turbulent. A new family drove into town, trying to get their own piece of the pie. Herr Moorvran brought in highly disciplined mercenaries and spies that brought hope of downfall of the elven tyranny. Nilfgaardians, well connected with the authorities in the Projekt Yard performed an assassination attempt on Aglais. Whilst the hit didn’t put her in the ground, she hasn’t been the same since. She lost two of her fingers in the hit, and some of the finest goods she used to deal just keep getting removed by the Yard’s new fleeting import policy. Aglais also lost some of the confidence and bravado she used to have, so she prefers to stay around the block, rarely entering the opponent’s territory in search of the goods.

All that left the Scoi’Tael family weakened but far from defeated, mostly due to the help from their newly made woman, Saskia, who took the armies out on the streets and fought back the advancing rival families. Hell bent on revenge, Scoia’Tael resorted to high priority hits, using incineration as their modus operandi. Although some cries have been heard about a crazy new pyromaniac, Schirru (who is rumored to do so many things it’s nearly impossible to count), most of the work remains in the hands of Saskia and the infuriated Aglais. On the rare occasion they find themselves outnumbered and burning the strongest enemy’s goon just won’t do the trick, Aglais will rally her troops behind her and bring further mayhem to the streets of Gwentsglow.

Description

Aglais is one of the cards that have seen the most  nerfs since her first iteration, be it through direct  or indirect changes. Her strength has been  lowered, the ability to pick spells from either  graveyard has been limited to the owner’s, and  most importantly, several of her favorite spells  have been tagged as fleeting (Decoy, Nature’s Gift,  First Light, Aeromancy…) or changed altogether.  Her Agility has been replaced and she’s been  placed into the siege row.

Following all the hits it has taken, Aglais’s ability might seem like nothing special (pun not intended), as there are quite a few drawbacks to it. She requires you to have drawn, played and kept the special card you wish to cast in the graveyard, her 5 strength body is mediocre in a top deck round 3 and finally, some of the strongest special cards in the game are fleeting.

That said, Scoia’Tael is the faction with some of the best thinning in the game and their Elven Mercenaries, Brouver Hoog and other special thinners and tutors guarantee Aglais will almost always re-use the exact special ability you want her to. The 5 strength body is usually a-plenty when it’s attached to a multiple choice card (the choice being your entire graveyard), the tempo swing she provides is scarcely anything but above average.

At 66.3% pick ratio above 4k MMR, Aglais is the most picked Scoia’Tael golden card, sporting a 52% win ratio. It will come to no one’s surprise, the two spells players cast with her most commonly are Rally and Scorch as the most and second most picked spells respectively.

That hardly comes as a surprise, as Rally is one of the most played, and arguably strongest bronzes for the Scoia’Tael, while Scorch is one of the few spells that provide hard and sometimes even mass removal. The ability to run a 4th or 2nd copy of spell such as those gives Scoi’Tael a much-needed consistency, strength and first-most a toolbox of choices that are ever so important in card games.

Aglais is one of the cards with a relatively low skill floor, but a surprisingly high ceiling, as choosing when to play her and what to recast with her is not always as obvious as it might seem.

Conclusion

In the following weeks, as we’re all preparing for the arrival of the open beta, one of the cards to keep a closer eye on is definitely Aglais. Her ability undoubtedly limits design space of special cards to some extent, and I believe it’s fair to assume she might see some changes in the process. Is she going to keep her staple status? Is there going to be a new card taking her place? Or are the bloody streets of Gwentsglow claim another soul and Aglais will find her eternal peace in the annals of history.

I’d like to thank Mule for the help he provided with the Aglais’s background lore and the GwentUp team for providing the statistical data used in the article.