Increased consistency thanks to new archetypal cards
Solid power curve in every round
Very strong thinning tools and access to key cards
Strong finishing combo
heavily reliant on Emissary
difficult to win if Impera Enforcers/Brigades are answered early
Recent buffs to Nilfgaard have helped all the archetypes within the faction, and Spies are no exception. The Spy archetype relies on using a plethora of agents to generate various forms of advantage. Emissary provides thinning and allows you to quickly and efficiently find necessary bronze cards. Assassin provides you with the utility to answer round 1 threats. Infiltrators allow you to toggle spying status which helps enable Impera Enforcers and Brigades to access strong point generation. The addition of Infiltrator bolsters the value of Menno Coehoorn which can serve as a potent early game pressure play or as a late game finisher. The silver spies in Cantarella and Joachim de Wett provide card advantage and a power play finisher to the board respectively. Ceallach provides spy players with an increased layer of consistency and flexibility, the additional emissary serves as a huge relief for bad hands and the ever-present option of assassin can make opponents think twice about how to sequence key bronze units. Along with the spy units, we have units like Impera Brigade and Impera Enforcer that gain power with the usage of spies.
The recent buffs in making Brigades agile decreases the chances of enemy disruption by cards like Geralt:Igni or Merigolds Hailstorm. Brigades combined with Impera Enforcers and Infiltrators causes the opponent to quickly lose pace at the amount of tempo that’s being generated by your spies. Vicovaro Medics are another strong bronze unit that allows you to reuse bronze spy units, while simultaneously serving as a form of graveyard hate in specific matchups, this is a vital tool as it can help with late game emissary chains. Along with these powerful bronze units, the faction has no lack of silver options. Whether it’s Auckes as a locking unit, Peter Saar Gwynleve to reset and weaken units, or Assire var Anahid to shuffle cards back to your deck, the faction can do nearly anything from the silver slot.
The buffs to Calveit allows spy players to regain access to their golds with their deploy ability, this allows you to cycle through your deck further and search for answers to problems/establish solid tempo plays. The strong round 3 finisher of Rainfarn into Joachim De Wett into Nauzicaa Brigade can easily serve as a 24 point play without additional spy synergy. This makes Nilfgaard a consistent faction in all rounds of play.
While the deck has powerful synergistic qualities, it suffers from its reliance on good Emissary chains. Bad pulls from an Emissary early game can cause low point generation and hamper spy setup. Along with this, the deck can be quite weak when it has its Impera Enforcers/Brigades interrupted. These bronzes are key to the round 1 victory and removal of these units can often put Nilfgaard players in a hugely disadvantageous position.
This prominent variant of the archetype done by superjj is a rather common variation with the usual core-cards and the 4th gold slot after Cahir, Menno, & Rainfarn being a tech-card with Assasination in this case. But the real deal in this deck is the inclusion of the Cynthia + Golem combo, giving the deck a completely new option: a heavy tempo play in the very first turn.
Tragicstars variant is a bit more pure value orientated compared to Tsech’s variant, but has a decent amount of control within the deck, though instead of direct removal like Tsech’8s deck (Assassination, Menno, Rot tosser) it is rather using pseudo-removal effects like lock (Auckes) and reset (Peter). The core-cards and identity of the deck remains the same.
With a full set of the new spy Assassin along with reworked cards like Iris and Impera Enforcers, Whismirk is all in on the spy plan. Strong tempo plays combine with versatile spies like Fringilla Vigo and Letho of Gulet to give the deck endless options to dismantle opponents.